He has made his way to Julesvale hunting a mysterious rare mineral unique to Julesvale. Slade is a pirate from the far-off Polekai Islands. Hamir is strong and sturdy, weathering blows until the time is right to crush his foes. Hamir now finds himself looking for a purpose and the courage to carry on. He has made his way to Julesvale in exile after losing his trusted partner. Hamir is a former Wall Runner from the mighty Rock Wall. As the jack of all trades, Fleet is a great character for learning the combat system. Use fortune to your favor to defeat your foes, collect treasures and shift the odds in your favor.ĭungeons of Aether introduces four exciting new heroes to the world of Aether, each with their own unique skills and memorable personalities.įleet is the self-proclaimed protector of her hometown of Julesvale, although she’s seen as a clumsy menace more than a hero. The combat in Dungeons of Aether uses a dice draft system that ensures each battle is unique while challenging the player to adapt the pool of dice each turn. Will you carry out a treasure chest, or be carried out in a pine box? Rivals of Aether is known for its intense competition and twitch skills, while Dungeons of Aether allows you to take things at your own pace - but it’s still just as challenging! Every choice you make can lead you deeper into the dungeons or to an early demise. Its spirit lives on in dark energy, a modern manifestation of this most ancient idea.Dungeons of Aether is a turn-based dungeon crawler designed by Nick ‘ampersandbear’ Blackwood from the Aether Studios team. Subsequently, modern theories of subatomic physics and Einstein's space-time continuum have relegated the aether to the domains of mysticism and pseudoscience. Their failure was taken as proof the aether had never existed. The Luminifeous Aether was proposed to answer that need.įor the most part, the aether vanished after the Michelson-Morley experiment of 1887, which unsuccessfully sought to record "aether wind" as a measurable effect of the Earth moving through the ether. Maxwell's "undulations" still needed a medium through which to travel - emptiness was not an option. Following James Clerk Maxwell's unification of electricity and magnetism, visible light was revealed to be another wavelength in the electromagnetic spectrum. The aether was still very much alive in the 19th century.
He wondered if this aether wasn't a living force - essentially, spirit - though he knew he could never prove this to be the case. Newton's version of the aether - a strong, subtle and elastic medium - was responsible for what we now recognise as gravity and electromagnetism, as well as our own physical movements and sensations. Many 18th-century astronomers would invoke the aether to account for the variations and discrepancies in the motions of celestial bodies, or the way light travelled through space. Later, the word encompassed a number of related ideas about the subtle matter keeping the stars and planets in place.
Vortices in this aether, he felt, were responsible for the accumulation of the particles that formed matter and shaped solid objects from pebbles to planets. By the middle of the 17th century, René Descartes was using the word to describe the medium of space.